Shade 9 Special Characters Used to Prefix Object and Part Names -Boolean Rendering, Surface Subdivision and Others (Windows / Mac OS X)

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Boolean Operation Characters

* Cuts out the portion that overlaps another object and applies the surface attributes of the object (the* object itself is not rendered)
- Cuts out the portion that overlaps another object (the - object itself is not rendered)
= Applies the surface attributes of the = object to the portion of another object that is overlapped (the= object itself is not rendered)
\\ Logical sum (the portion where another object overlaps the \\ object is not rendered)
$ Logical product (only the portion where another object overlaps the $ is rendered
& Same effect as the = sign (affects only objects in the same hierarchy). Provides the effect of localapplication when combined with other Boolean operation characters.
+ Not affected by the *, -, \\ and $ characters
! Not affected by the *, -, =, \\ and $ characters
^ Not affected by the = sign (but is affected by the *, -, \\ and $ characters)

Surface Subdivision Characters

@ No surface subdivision during rendering
> Subdivide one level coarser during rendering
< Subdivide one level finer during rendering

Others

# Exclude from rendering
% Not affected by Inverse Kinematics
~ Exclude from selection using the mouse in the Figure window
| Target for importing and exporting the pose data
_ Part used for Plug & Socket function
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